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Ipelib
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This is the complete list of members for ipe::Bezier, including all inherited members.
| approximate(double precision, std::vector< Vector > &result) const | ipe::Bezier | |
| bbox() const | ipe::Bezier | |
| Bezier() | ipe::Bezier | inline |
| Bezier(const Vector &p0, const Vector &p1, const Vector &p2, const Vector &p3) | ipe::Bezier | inline |
| closedSpline(int n, const Vector *v, std::vector< Bezier > &result) | ipe::Bezier | static |
| distance(const Vector &v, double bound) | ipe::Bezier | |
| intersect(const Line &l, std::vector< Vector > &result) const | ipe::Bezier | |
| intersect(const Segment &l, std::vector< Vector > &result) const | ipe::Bezier | |
| intersect(const Bezier &b, std::vector< Vector > &result) const | ipe::Bezier | |
| iV | ipe::Bezier | |
| point(double t) const | ipe::Bezier | |
| quadBezier(const Vector &p0, const Vector &p1, const Vector &p2) | ipe::Bezier | static |
| snap(const Vector &v, double &t, Vector &pos, double &bound) const | ipe::Bezier | |
| spline(int n, const Vector *v, std::vector< Bezier > &result) | ipe::Bezier | static |
| straight(double precision) const | ipe::Bezier | |
| subdivide(Bezier &l, Bezier &r) const | ipe::Bezier | |
| tangent(double t) const | ipe::Bezier |